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Describes parameters that are used to create a device.

Syntax

Constants

NameDescription
D3D11_CREATE_DEVICE_SINGLETHREADEDUse this flag if your application will only call methods of Direct3D 11 interfaces from a single thread. By default, the ID3D11Device object is thread-safe.
By using this flag, you can increase performance. However, if you use this flag and your application calls methods of Direct3D 11 interfaces from multiple threads, undefined behavior might result.
D3D11_CREATE_DEVICE_DEBUGCreates a device that supports the debug layer.
To use this flag, you must have D3D11*SDKLayers.dll installed; otherwise, device creation fails. To get D3D11_1SDKLayers.dll, install the SDK for Windows 8.
D3D11_CREATE_DEVICE_SWITCH_TO_REF
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONSPrevents multiple threads from being created. When this flag is used with a Windows Advanced Rasterization Platform (WARP) device, no additional threads will be created by WARP
and all rasterization will occur on the calling thread. This flag is not recommended for general use. See remarks.
D3D11_CREATE_DEVICE_BGRA_SUPPORTCreates a device that supports BGRA formats (DXGI_FORMAT_B8G8R8A8_UNORM and DXGI_FORMAT_B8G8R8A8_UNORM_SRGB). All 10level9 and higher hardware with WDDM 1.1+ drivers support BGRA formats.
Note Required for Direct2D interoperability with Direct3D resources.

D3D11_CREATE_DEVICE_DEBUGGABLECauses the device and driver to keep information that you can use for shader debugging. The exact impact from this flag will vary from driver to driver.
To use this flag, you must have D3D11_1SDKLayers.dll installed; otherwise, device creation fails. The created device supports the debug layer. To get D3D11_1SDKLayers.dll, install the SDK for Windows 8.
If you use this flag and the current driver does not support shader debugging, device creation fails. Shader debugging requires a driver that is implemented to the WDDM for Windows 8 (WDDM 1.2).
Direct3D 11: This value is not supported until Direct3D 11.1.
D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRYCauses the Direct3D runtime to ignore registry settings that turn on the debug layer. You can turn on the debug layer by using the DirectX Control Panel that was included as part of the DirectX SDK. We shipped the last version of the DirectX SDK in June 2010; you can download it from the Microsoft Download Center. You can set this flag in your app, typically in release builds only, to prevent end users from using the DirectX Control Panel to monitor how the app uses Direct3D.
Note You can also set this flag in your app to prevent Direct3D debugging tools, such as Visual Studio Ultimate 2012, from hooking your app.

Windows 8.1: This flag doesn't prevent Visual Studio 2013 and later running on Windows 8.1 and later from hooking your app; instead use ID3D11DeviceContext2::IsAnnotationEnabled. This flag still prevents Visual Studio 2013 and later running on Windows 8 and earlier from hooking your app.
Direct3D 11: This value is not supported until Direct3D 11.1.
D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUTUse this flag if the device will produce GPU workloads that take more than two seconds to complete, and you want the operating system to allow them to successfully finish. If this flag is not set, the operating system performs timeout detection and recovery when it detects a GPU packet that took more than two seconds to execute. If this flag is set, the operating system allows such a long running packet to execute without resetting the GPU. We recommend not to set this flag if your device needs to be highly responsive so that the operating system can detect and recover from GPU timeouts. We recommend to set this flag if your device needs to perform time consuming background tasks such as compute, image recognition, and video encoding to allow such tasks to successfully finish.
Direct3D 11: This value is not supported until Direct3D 11.1.
D3D11_CREATE_DEVICE_VIDEO_SUPPORTForces the creation of the Direct3D device to fail if the display driver is not implemented to the WDDM for Windows 8 (WDDM 1.2). When the display driver is not implemented to WDDM 1.2, only a Direct3D device that is created with feature level 9.1, 9.2, or 9.3 supports video; therefore, if this flag is set, the runtime creates the Direct3D device only for feature level 9.1, 9.2, or 9.3. We recommend not to specify this flag for applications that want to favor Direct3D capability over video. If feature level 10 and higher is available, the runtime will use that feature level regardless of video support.
If this flag is set, device creation on the Basic Render Device (BRD) will succeed regardless of the BRD's missing support for video decode. This is because the Media Foundation video stack operates in software mode on BRD. In this situation, if you force the video stack to create the Direct3D device twice (create the device once with this flag, next discover BRD, then again create the device without the flag), you actually degrade performance.
If you attempt to create a Direct3D device with driver type D3D_DRIVER_TYPE_NULL, D3D_DRIVER_TYPE_REFERENCE, or D3D_DRIVER_TYPE_SOFTWARE, device creation fails at any feature level because none of the associated drivers provide video capability. If you attempt to create a Direct3D device with driver type D3D_DRIVER_TYPE_WARP, device creation succeeds to allow software fallback for video.
Direct3D 11: This value is not supported until Direct3D 11.1.

Remarks

Device creation flags are used by D3D11CreateDevice and D3D11CreateDeviceAndSwapChain.

An application might dynamically create (and destroy) threads to improve performance especially on a machine with multiple CPU cores. There may be cases, however, when an application needs to prevent extra threads from being created. This can happen when you want to simplify debugging, profile code or develop a tool for instance. For these cases, use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS to request that the runtime and video driver not create any additional threads that might interfere with the application.

Requirements

Headerd3d11.h

See also

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If you are developing on Windows and want to connect a device for testing,then you need to install the appropriate USB driver. This pageprovides links to the web sites for several original equipment manufacturers (OEMs),where you can download the appropriate USB driver for your device.

If you're developing on Mac OS X or Linux, then you shouldn't need a USB driver.Instead read Using Hardware Devices.

To connect and debug with any of the Google Nexus devices using Windows, youneed to install the Google USB driver.

Install a USB driver

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First, find the appropriate driver for your device from the OEM driverstable below.

Once you've downloaded your USB driver, follow the instructions below to install or upgrade thedriver, based on your version of Windows and whether you're installing for the first timeor upgrading an existing driver. Then see Using Hardware Devices forother important information about using an Android device fordevelopment.

Caution:You may make changes to android_winusb.inf file found insideusb_driver (for example, to add support for other devices),however, this will lead to security warnings when you install or upgrade thedriver. Making any other changes to the driver files may break the installationprocess.

Windows 10

To install the Android USB driver on Windows 10 for the first time, do the following:

  1. Connect your Android device to your computer's USB port.
  2. From Windows Explorer, open Computer Management.
  3. In the Computer Management left pane, select Device Manager.
  4. In the Device Manager right pane, locate and expand Portable Devices or Other Devices, depending on which one you see.
  5. Right-click the name of the device you connected, and then select Update Driver Software.
  6. In the Hardware Update wizard, select Browse my computer for driver software and click Next.
  7. Click Browse and then locate the USB driver folder. For example, the Google USB Driver is located in android_sdkextrasgoogleusb_driver.
  8. Click Next to install the driver.
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Windows 8.1

To install the Android USB driver on Windows 8.1 for the first time, do the following:

  1. Connect your Android device to your computer's USB port.
  2. Access search, as follows:

    Touch screen: On your computer, swipe in from the right edge of the screen and tap Search.

    Using a mouse: Point to the lower-right corner of the screen, move the mouse pointer up, and then click Search.

  3. In the search box, type into and then click Device Manager.
  4. Double-click the device category, and then double-click the device you want.
  5. Click the Driver tab, click Update Driver, and follow the instructions.

Windows 7

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To install the Android USB driver on Windows 7 for the first time, do the following:

  1. Connect your Android device to your computer's USB port.
  2. Right-click on Computer from your desktop or Windows Explorer, and select Manage.
  3. Select Devices in the left pane.
  4. Locate and expand Other device in the right pane.
  5. Right-click the device name (such as Nexus S) and select Update Driver Software. This will launch the Hardware Update Wizard.
  6. Select Browse my computer for driver software and click Next.
  7. Click Browse and locate the USB driver folder. (The Google USBDriver is located in android_sdkextrasgoogleusb_driver.)
  8. Click Next to install the driver.

Or, to upgrade an existing Android USB driver on Windows 7 and higher with the newdriver:

  1. Connect your Android device to your computer's USB port.
  2. Right-click on Computer from your desktop or Windows Explorer, and select Manage.
  3. Select Device Manager in the left pane of the Computer Management window.
  4. Locate and expand Android Phone in the right pane.
  5. Right-click on Android Composite ADB Interface and select Update Driver. This will launch the Hardware Update Wizard.
  6. Select Install from a list or specific location and click Next.
  7. Select Search for the best driver in these locations; uncheckSearch removable media; and check Include this location in thesearch.
  8. Click Browse and locate the USB driver folder. (The Google USBDriver is located in android_sdkextrasgoogleusb_driver.)
  9. Click Next to upgrade the driver.

Get OEM drivers

OEMDriver URL
Acer http://www.acer.com/worldwide/support/
alcatel one touch http://www.alcatelonetouch.com/global-en/support/
Asus https://www.asus.com/support/Download-Center/
Blackberry https://swdownloads.blackberry.com/Downloads/entry.do?code=4EE0932F46276313B51570F46266A608
Dell http://support.dell.com/support/downloads/index.aspx?c=us&cs=19&l=en&s=dhs&~ck=anavml
Fujitsu http://www.fmworld.net/product/phone/sp/android/develop/
HTC http://www.htc.com/support
Huawei http://consumer.huawei.com/en/support/index.htm
Intel http://www.intel.com/software/android
Kyocera http://www.kyocera-wireless.com/support/phone_drivers.htm
Lenovo http://support.lenovo.com/us/en/GlobalProductSelector
LGE http://www.lg.com/us/support/software-firmware
Motorola https://motorola-global-portal.custhelp.com/app/answers/detail/a_id/88481/
MTK http://online.mediatek.com/Public%20Documents/MTK_Android_USB_Driver.zip (ZIP download)
Samsung http://developer.samsung.com/galaxy/others/android-usb-driver-for-windows
Sharp http://k-tai.sharp.co.jp/support/
Sony Mobile Communications http://developer.sonymobile.com/downloads/drivers/
Toshiba http://support.toshiba.com/sscontent?docId=4001814
Xiaomi http://www.xiaomi.com/c/driver/index.html
ZTE http://support.zte.com.cn/support/news/NewsDetail.aspx?newsId=1000442

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If you don't see a link for the manufacturer of your device here, go to the support section of the manufacturer's website and search for USB driver downloads for your device.